Freedoom: Phase 1
=================

Freedoom is a complete, free game made for the Doom engine - new levels, monsters, weapons, textures,
music and sounds, all released under a BSD licence. Phase 1 has four episodes of nine levels each, in the
style of the original Doom. It is played here through Crispy Doom, a faithful source port with a higher
resolution and many optional fixes.


Controls
--------

D-Pad / left stick   Move forward and back, turn
Right stick          Strafe (on a pad that has one)
Cross                Fire
Circle               Use (open doors, press switches)
Square               Run (hold)
Triangle             Jump - switch "Allow jumping" on first, in Options -> Crispness
L1 / R1              Strafe left / right
L2 / R2              Previous / next weapon
Start                Menu
Select               Automap

To leave the game: press Reset on the console, or hold Start + Select (the console, the Pi and the PC
stick). On Windows: Start, then Quit Game.

Settings are kept in default.cfg and crispy-doom.cfg, the saved games in savegames/ - all in this folder.
An update of the App from the Store brings its own default.cfg and crispy-doom.cfg and so resets the
settings; the saved games are kept.


Credits
-------

Freedoom: the Freedoom project - https://freedoom.github.io (BSD; COPYING-freedoom.txt, CREDITS-freedoom.txt).
Crispy Doom: Fabian Greffrath and contributors, on Chocolate Doom by Simon Howard -
https://github.com/fabiangreffrath/crispy-doom (GPL-2.0-or-later).
AutoBleem package: the AutoBleem team.
